Early access spots

Glossary

Terms used in the game and this wiki, each explained in one line.

Terms used in the game and this wiki.

World

  • Valtheron — the continent where the game takes place.
  • Curse — a threat of unknown origin that changes creatures and makes Valtheron's regions increasingly hostile.
  • Alliance — cooperation between Humans, Elves and Orcs against this shared threat.
  • Aldoron — the central meeting region of the three races and the starting point of the journey, with no predominant ethnicity.
  • Valéria, Sahra and Kandara — the homelands of the three Human peoples.
  • Elarion, Sylvaris and Lunara — the homelands of the three Elven peoples.
  • Gorath, Drakar and Mordun — the homelands of the three Orc peoples.
  • Nocthar — a distant continent known in Valtheron through records, legends and uncertain accounts.
  • Town / Village — a settlement with shops, workshops, residents and places for players to meet.

Character

  • Class — the combat archetype chosen during creation; three per race.
  • Companion (pet) — a creature that follows the hero, with its own bonuses and skills.
  • Mount — an animal earned for travel, such as Castanho, with its own controls and movement gaits.
  • Codex — the gladiator's personal collection of discoveries.
  • Achievement — a specific goal completed by the gladiator.
  • Title — an achievement reward displayed publicly beside a character's name.
  • Clan — a persistent group of players with chat, roles and cooperative activities.
  • Easter egg — a hidden discovery outside ordinary quests.
  • Housing — a system in development for decorating interiors and gardens and choosing who can visit. The opening of plots has yet to be announced.

Combat

  • Expedition — a solo or group journey for up to five players against creatures and bosses, with PvP disabled.
  • Valtheron Olympics — 1v1, 2v2 and 5v5 PvP competitions with monthly seasons and scoring.

Economy

  • Grade — an equipment tier, separate from its minimum level and enchantment.
  • Recipe — an item consumed during crafting, along with the required materials and gold.
  • Workshop — an NPC service for crafting or improving equipment according to its requirements.
  • No pay-to-win — a proposed monetization model that does not sell combat power.

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