Terms used in the game and this wiki.
World
- Valtheron — the continent where the game takes place.
- Curse — a threat of unknown origin that changes creatures and makes Valtheron's regions increasingly hostile.
- Alliance — cooperation between Humans, Elves and Orcs against this shared threat.
- Aldoron — the central meeting region of the three races and the starting point of the journey, with no predominant ethnicity.
- Valéria, Sahra and Kandara — the homelands of the three Human peoples.
- Elarion, Sylvaris and Lunara — the homelands of the three Elven peoples.
- Gorath, Drakar and Mordun — the homelands of the three Orc peoples.
- Nocthar — a distant continent known in Valtheron through records, legends and uncertain accounts.
- Town / Village — a settlement with shops, workshops, residents and places for players to meet.
Character
- Class — the combat archetype chosen during creation; three per race.
- Companion (pet) — a creature that follows the hero, with its own bonuses and skills.
- Mount — an animal earned for travel, such as Castanho, with its own controls and movement gaits.
- Codex — the gladiator's personal collection of discoveries.
- Achievement — a specific goal completed by the gladiator.
- Title — an achievement reward displayed publicly beside a character's name.
- Clan — a persistent group of players with chat, roles and cooperative activities.
- Easter egg — a hidden discovery outside ordinary quests.
- Housing — a system in development for decorating interiors and gardens and choosing who can visit. The opening of plots has yet to be announced.
Combat
- Expedition — a solo or group journey for up to five players against creatures and bosses, with PvP disabled.
- Valtheron Olympics — 1v1, 2v2 and 5v5 PvP competitions with monthly seasons and scoring.
Economy
- Grade — an equipment tier, separate from its minimum level and enchantment.
- Recipe — an item consumed during crafting, along with the required materials and gold.
- Workshop — an NPC service for crafting or improving equipment according to its requirements.
- No pay-to-win — a proposed monetization model that does not sell combat power.