
RACE · HUMANS
Humans of Valtheron
Valéria, Sahra and Kandara. Three origins, one common cause.
Humans originate in Valéria, Sahra and Kandara. Fertile fields, trade routes and ancient communities shaped peoples with their own histories. When the curse began threatening Valtheron, they joined Elves and Orcs to defend a shared land. In Aldoron, descendants of the three regions find allies and begin their journey.
The Three Classes
Humans have three classes, each with its own role, weapons and rhythm:
- Guardian — a sword-and-shield tank, the group's bulwark.
- Arcanist — a battle mage with ranged damage and control.
- Duelist — two swords, a forward Charge and bleeding damage.
See all nine classes of Valtheron on the classes page.
The Three Human Peoples
Valéria — the Valerian people. A temperate climate, fertile fields and ancient fortified cities. Their traditions include farming, military life and knightly lineages. Fair skin tones predominate.
Sahra — the Sahrian people. Dry plains, canyons and trade routes connect cities built beside rivers and oases. Their residents are known as merchants, travelers and explorers. Medium, golden and tan skin tones predominate.
Kandara — the Kandarian people. Great rivers, forests and fertile plains shelter some of the continent's oldest Human communities. Community life, oral tradition and connection to the land are deeply valued. Dark skin tones predominate.
Combat Style
Human classes offer different ways to support a group: the Guardian protects the front line, the Arcanist attacks and controls space from afar, and the Duelist seeks openings for two swords.
Human classes: Guardian, Arcanist and Duelist. A character's cultural origin does not lock them into one of these classes.
Aldoron, a Shared Beginning
Aldoron lies at the heart of Valtheron and welcomes Humans, Elves and Orcs without a predominant ethnicity. Former rivals share streets, work and training in the face of a common threat.
All three races begin their journey in this region. Protecting communities, keeping roads open and investigating corruption strengthen an alliance that already exists when the new adventurer arrives.