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Special Ability

Special abilities tied to equipment.

A Special Ability, or SA, is a chosen bonus for a compatible weapon. The service uses Soul Crystals at Borin's workshop in Aldoron.

Prepare and apply

Gather the recipe materials to craft the crystal and gemstones of the correct grade. Unequip the weapon, select the copy and review the options and application cost at the workshop.

Physical and magical weapons have different options. Physical choices include Focus, Haste and Vitality; magical choices include Arcane Power, Acumen and Arcane Reserve. The weapon's grade determines the applicable values and costs.

One choice per weapon

Each copy receives one SA. Enchanting a weapon, including dual weapons, does not grant SA automatically. It can coexist with Augment and enchantment without changing the piece's model or element.

Removing or replacing SA uses Borin's service and preserves the other improvements. Its bonuses remain active while the weapon is equipped.

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